Ball Buster Blast

I pride myself in the fact that I am perhaps in a way a perfectionist in what I do…

Ball Buster was another great project, of which I tried to dirty my hands with as much as I could. Once again I did logo design, and offered as much as I could in UI design and concepting. I was put in charge of creating the Multiplayer UI of the game and created several elements of which started being used across the game. At a latter stage the Balls I designed for the Logo was also implemented into the game, as the balls created were far more detailed. I pride myself in the fact that I am perhaps in a way a perfectionist in what I do, and sometimes take it upon myself to improve on elements that I can see are below par in the game… and help out improving the look of the game.

I wanted the gameplay to be shown as if you were almost in the game already.

The main idea behind the UA marketing for Ball Buster was to create explosive action and recreate the game at various angles, I wanted the gameplay to be shown as if you were almost in the game already. Even though super model Genevieve Morton is a character in the game, it seemed the powerful UA marketing came from the gameplay adverts. Which showed that the users are captured by action over characters…

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